The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Let us know in the comments if we’ve overlooked any other spells you think. Sustain a Spell is an action. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. Description. BG3 is the third main game in the Baldur's Gate series. These include the Spiritual Weapon and Flaming Sphere. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. It can be wielded in either one hand or two. 5) + 3) = 24. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Cleric of True Knowledge: Cleric 10/Wizard 2. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Weapons can have various special properties: Property. and there is no spiritual weapon in game yet. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. Description. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Gather your party and venture forth!. People seemed pretty receptive to them, so it only seemed natural for me to be the one to start an NPC guide here for BG3. The Red Queen. Domain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. Showing 1 - 7 of 7 comments. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. Bigby's Hand: Yes. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Spiritual Weapons are a type of creature in Baldur's Gate 3. Duration: 10 turns. You can still take damage from area spells. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). especially at low level. Reply reply Reinheiten. Arms of Hadar: Cast the spell once per Long Rest. Round 1: Spirit Guardians, free bonus action for non-spell use. Bless, Goodberry, 2: Aid, Lesser Restoration, Spiritual Weapon, Spike Growth (sadly not compatible with Spirit Guardians due to. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. Take away its Fly action or fix the obvious bug. It's decently strong but just doesn't feel right to use. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. Hem-Lark. The Githyanki Silver Sword is a rare weapon that we MAY encounter during the course of the full game. The skinbuster is a weapon that provides the players with Force conduit as they deal damage to the enemy. A cleric's best friend, Spiritual Weapon conjures a floating weapon type of your choosing. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Re: Bg3 missing critical spells. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Maul Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Maul. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Evocation Cantrip. Though both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. Level 3 - Domain Spells (Magic Weapon, Spiritual Weapon) Level 5 - Domain Spells (Spirit Guardians, Crusader's Mantle) Level 6 - War God's Blessing (Subclass Feature) Level 7 - Domain Spells (Stoneskin, Freedom of Movement) Level 8 - Divine Strike: Weapon (Action) Level 9 - Domain Spells (Flame Strike, Hold Monster). One of the most helpful Cleric spells in Spiritual Weapon. 2. This Weapon receives its own turn in combat. Not only is this. 11 combinations with: Permanent. On any round that the weapon switches targets, it gets one attack. BG3 is the third main game in the Baldur's Gate series. Here are the best spells for Shadowheart in Baldur’s Gate 3:. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Markoheshkir, Nyrulna. Perhaps that changes in Act 3, just started it so who knows. Healing Hands: Cleric 10/Paladin 2. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. Only one Spiritual Weapon may be summoned at any time. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapons are a type of creature in Baldur's Gate 3. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Each post shows a tooltip. The Abyss Beckoners gloves give the wearer an aura that grants resistance to all damage except Psychic to any summoned creatures, but at the risk of being driven mad at the end of each round if they fail a wisdom saving throw. Niara #844307 11/02/23 12:16 AM. Proceed to the marked location on your map to find a melting furnace. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Resistant to Force. Like, i feel like it is super nerfed in this game vs the ttrpg. So most likely the only limit is how many times you can cast them with your spell slots. Spiritual Weapon is a must-have for clerics, allowing them to summon a weapon for extra damage and control in battles. When multiclassing comes, you might want to multiclass. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. Game is fantastic, cleric is otherwise great, everyone is sexy, but spiritual weapon feels terrible. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Range. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. The actions that a Character can perform are based on their Class and Equipment. Adamantine Weapons. ; Reach Weapons have a melee range of 2. •. 7: freedom of movement / dimension door. Healing Hands: Cleric 10/Paladin 2. 1d8 Radiant. BG3 is the third main game in the Baldur's Gate series. would be so nice. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Duelling is particularly good if you are out of Spell. Unlockable Skills/Spells. The best Bard multiclass options in BG3. Rest of your levels go Fighter for Armor and Weapon Profs and AS. 8: raise dead. The way this impacts AoE spells is also disappointing. Spell - BG3. When I hit end of turn, it doesn't end the turn, it brings up a little menu showing two characters and the weapon have a little bit of movement and a bonus action left. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Markoheshkir, Nyrulna. The spiritual hammer deals crushing damage and has a range of 1 ft. Having a floating halberd by your side effectively grants you an extra attack per turn. Level 2 Evocation. It's a must-take for melee combat clerics. Halberds are a type of two-handed martial melee weapon. RAW, you've always been able to bind a magical ranged weapon as a pact weapon. Also you read that right, BG3 elemental weapon damage is +1 (weapon damage type) +1d4 (elemental), for 2-5 damage. It creates a magical hammer for use in combat. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. However, you must be disguised before equipping the weapon for this to work. 2 Magic Missile. Aug 7 @ 7:58pm. Most damage and killing actually come more from the martial classes (fighter pally barb) at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. Halberds. Spell - BG3 Summon a floating, spectral Greatsword that attacks your enemies alongside you. Gather your party and venture forth!Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 5m. Herself. Weapon Enchantment: +1. Spiritual Weapon: Halberd. Only one Spiritual Weapon may be summoned at any time. Gloves of Crushing. The spiritual weapon nerf broke my heart. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. It has a higher chance of hitting, and emits a bright light. 3 Light. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. Niara #844307 11/02/23 12:16 AM. This gives them a good range of options to. 4 Spiritual Weapon. You lose Concentration on a spell if you cast another spell that requires Concentration. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. 2. BG3 is the third main game in the Baldur's Gate series. Skinburster Force. Following are some base attributes common to most sickles, although special or magical variants may be significantly different. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. The best Cleric multiclass options in BG3. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. And Spiritual Weapon, something every cleric should have in their back pocket, also doesn't exist yet). She is the only party member besides Lae'zel packing medium armor and her touch spells are way better for. Physical. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. The latter, on the other hand, is great for Clerics that don’t want. And Spiritual Weapon. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. Any help would be appreciated. The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Concentration is required to maintain certain spells. Spiritual Weapons are a type of creature in Baldur's Gate 3. Your progression is all about your character's. BG3 is the third main game in the Baldur's Gate series. lsx file on this line for level 2 spells. Your best option would be a warlock or a cleric. BG3 Full Helldusk Armor Set Guide. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Further down below, you can find a list of all halberds in the game. From that point on, it is basically carrying a shield, and spells. . They have a range of 1. Ye, but its very rare at least in Act 2 you won't see what you want to Dimensional door or fly to or misty step. Reply reply. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Another BG3 specific thing is that when you are using Ranged Weapons, you still benefit from the stats and effects of your melee gear. Location: UK. Weapon Bond. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. I read a guide that says use spiritual weapon with shadowheart, cast silence, then use the spiritual weapon to break the wall. Some Undead and Constructs can't suffer Bleeding. This greatly reduces its usefulness when it. It’s all force damage, no matter the weapon, which is a plus cause almost. These codes are useful for modders and cheat engine users. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Finesse. #3. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. 6 lb 600Spiritual weapon is a spell that only does exactly what it says it does. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. Spell - BG3. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. but the things like a flaming sphere or an spiritual weapon having HP and seeing a random goblin killing them makes them feel like a total waste of a spell slot; that one, I would personally. The vertical distance still counts as movement for flying so when you fly up a. I guess its nice for the damage soak and taking some hits but all in all im pretty. It can Fly using its Movement Speed. This will cause the drows to join you as an ally, making it much easier for. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. Gather your party and venture forth!. Summon a floating, spectral Greataxe that attacks your enemies alongside you. 18m DEX Save. Attacking or casting spells ends the status. member; 1,639 kudos; 20 August 2023,. For any of these builds, focus on Strength or Dexterity first. BG3 is the third main game in the Baldur's Gate series. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Cleric is a Class in Baldur's Gate 3. I suspect that spirit guardians considers sanctuary as being invisible. Magic Weapon: Spiritual Weapon: War Cleric 5: Spirit Guardians: Crusader’s Mantle: War Cleric 7: Stoneskin: Freedom of Movement: War Cleric 9:Baldur's Gate 3 best weapons in Act 1. All within are Silenced and Immune to Thunder damage. Pay attention to which spells they are, so you don’t waste higher-level Spell Slots on ones that can’t be. For other tips, you can visit our BG3 guides hub. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Himself, 11. Contents. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. chr: Originally posted by Malaficus Shaikan: It is a glorified jump. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. First, take her to Withers and respec. BG3 Full Helldusk Armor. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. spiritual weapon attack (bonus action, not a concentration spell) and your choice of a melee attack or instantaneous spell. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. BG3 is the third main game in the Baldur's Gate series. the little-loved Sacred Flame) instead, as it tends to deal more damage at that level. Description. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Spiritual Weapon : When the spell is activated, a Spectral Weapon will appear, which will damage any. Every weapon is classified as either melee or ranged. For example, the cleric is surrounded by gnolls and he casts the spell. I may have to add it to my list and see if it is just bugged or not. Summon a floating, spectral Spear that attacks your enemies alongside you. \$\endgroup\$ – Here is a list of spells I would like to see added. Making the enemy choose between taking damage and, moving elsewhere is a great trick. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and. Summons are stackable. 1. 3: weird / phantasmal killer / phantasmal purification. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. • 6 days ago. The weapon's Strikes are melee spell attacks. Contents. In normal D&D 5th, it can't be attacked, but Baldur's Gate seems to handle it a little different. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Gather your party and venture forth!I can't figure out how to break the wall. It's too high a slot for something that requires an attack role every round and can easily be lost. Spiritual Weapon; B-tier:. Version 1. Resistant to Radiant. I can only attack with my main hand. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Summon a floating, spectral weapon that attacks your enemies alongside you. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. " So the thought is to make your summons tankier but the Wis Saving. This will push both stats up to the next breakpoint, giving her a. They can only be two-handed, dealing 1-10 Damage without enchantments. Description: You or an ally cannot be targeted until you attack or harm a creature. 5 more than a Ranger who’s using their second. Only one Spiritual Weapon may be summoned at any time. ・ Piercing Strike. Other worldly summon 9. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Gather your party and venture forth!You are right that BG3 should be recognizable as a D&D game (it is licensed after all). This. Best Spells by Level for Shadowheart in BG3. BG3 is the third main game in the Baldur's Gate series. The typical range for melee weapons is 1. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. Following are some base attributes common to most halberds, although special or magical variants may be significantly different. The weapon always strikes from your direction. 146 PHB) Specific rules allow: a ranged weapon to attack a target within 5 feet with disadvantage. Duration: 10 turns. Jekko Jul 21 @ 9:20am. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. clerics have nothing left to contribute. 5 Gust of Wind. I'd say the spiritual weapon is visible as it is not worn or carried by the invisible cleric. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. So, it can be used alongside other spells. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their weapon type. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Gather your party and venture forth!. Hover over the icon for Sacred Weapon. Enchantment (+1, +2, +3) This weapon is magically enchanted. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. 100 turns . It can be found throughout the game in various places. Great Weapon Master Make an additional melee attack as a bonus action of landing a critical hit or finishing blow and gain an additional 10 damage on attacks, but you make. it is the Eldredge blast of cleric spells- Spiritual weapon is the obvious one missing from the cleric list. 8. . The best Cleric multiclass options in BG3. Gather your party and venture forth!. They have a range of 2. Reply. Interact with the furnace to light the fire, and then use the blacksmith’s bellows beside it to stoke the fire. Ranged cantrip will become stronger on level 5 and 10. Description. Only one Spiritual Weapon may be summoned at any time. ago. New School of Necromancy footage from Larian's TikTok. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. As far as control does, it halves the enemy speed. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. Call forth spirits to protect you. Get level 5. 5m, and they deal Slashing. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). Only one Spiritual Weapon may be summoned at any time. I am not sure which one you are! In any case, this list should be useful for you. Summoned creatures for example all say: disappears when it drops to 0 hit points or when the spell ends. Bard has 10. Description. Spiritual Weapon’s initial cast is a leveled spell. This spell summons a spectral weapon that can attack each turn without expending a precious action. Sickles are a type of one-handed simple melee weapon. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Action. Best Weapons in Act 1. Xyanyde’s Fire Once per Short Rest, when the wielder misses an attack with this weapon, the target is encased in Faerie Fire. This spell. So in 3-round fight it's not worth to cast. Spiritual weapon. The Red Queen. You must have never played it then. Start with summoning Spiritual Weapon with bonus action on. Only for a Bonus Action, you can summon a ghostly version of a weapon of your choice. - Clerics are a full support class. It does not have its own actions, bonus actions or reactions. Extra Reach is a weapon attribute that allows weapons to have a wider range than other melee weapons. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Cleric of True Knowledge: Cleric 10/Wizard 2. 8 Spiritual Weapon. Ring of Regeneration – Heals you for 1d4 hit points each round. SW is a great spell, absolutely. Spiritual weapon is a great spell. Related Topics Baldur's Gate III Larian Studios. 45 DPR. There is a big difference between flame blade and spiritual weapon. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. It can Fly using its Movement Speed. You will see the effect added on. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. I have no explosives. Had this issue. create/animate undead, flaming sphere, spiritual weapon and planar ally. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. You can bind any magic weapon as a pact weapon, as per the rule. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. The Divine Favour and Shield of Faith features expand on the effectiveness of the melee build. Summon a floating, spectral weapon that attacks your enemies alongside you. These are things that no one here can know, so ultimately the answers. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. Discover the best Bard weapons in Baldur’s Gate 3, equipping your class with the top eight early and end-game choices. Equipping this weapon gives you Immunity to falling damage.